The city might be new and Ezio older and wiser, but the core of the gameplay remains unchanged. One short assassin’s refresher course later, and our hero finds himself in 16th Century Constantinople (or Istanbul as we call it these days), battling the templars, getting hooked up in conspiracies, and searching for a set of keys that will unlock Altair’s secret library.
After a brief preamble featuring modern day hero, Desmond, the action returns to Ezio, now in late middle age, and on the trail of the lost wisdom of the first game’s hero, Altair. It’s not as if Revelations is a repeat of what we’ve had before. Revelations is a good Assassin’s Creed, but not up to the standard of its two predecessors, and while you can understand the desire to maintain the series’ momentum, it leaves you feeling that it’s running out of puff. Sadly, it hasn’t worked out so well this time around.
The opening credits roll through a bewildering number of Ubisoft development teams spread throughout the world, making it clear that the publisher has thrown vast quantities of people and resources at the latest chapter in order to hit an annual release. It’s a feat that Ubisoft has obviously tried hard to replicate with this year’s follow-up, Revelations.